Bio
If you prefer, you can listen
I started my career in 1993, more specifically in the mechanical industry.
In 2017 I started studying CGI as a hobby while still working as a mechanical designer. But it became more serious than I thought.
In 2021 I was fired from the mechanical industry. In that year remote positions was already working and the first opportunities to work with CGI appeared. That same year I left my 28-years career in the mechanical industry to start a new career with CGI.
I currently work as a hard surface and texturing artist for a studio in the UK, making airplanes for Microsoft Flight Simulator. I have also provided my work to studios in Brazil, such as Lightfarm and O2 Filmes.
My career in the mechanical industry gives me deep knowledge of measurements, proportions, mechanical systems and mechanical components. I worked with all the 3D CAD tools on the market: Solidworks, Solid Edge, Fusion 360, CREO, CATIA. It gave me a great knowledge to use CAD products in the CGI pipeline.
I'm really love CGI and now that's is my job 💪🏼.
My first 3D model made entirely in 3D in AutoCad (1998)
Work Experience
Mechanical Designer
1993 >> 2022
Tox Pressotechnik Ltda
CISA Brasile ltda
Atriumetal Mechanical Industries
Erzinger Mechanical Industries
Tecjato Mechanical Industries
Fhaizer Industrial Ltda
Pressenge Machines Ltda
D.Inox Industrial Ltda
Tecjato Mechanical Industries S/A
3D artist
2018 >> 2024
3D modeling
Vehicle / Weapon / Prop
Look Development (hard surface)
Lighting
Rendering
Modular Modeling
Parametric Modeling
CAD proficiency
Software Skills
Substance 3D Painter
Unreal Engine
Marvelous Designer
Rizom UV
Photoshop
Illustrator
DaVinci Resolve
Keyshot
Sketchup
Solidworks
Blender
Maya
Fusion 360
CATIA
Solid Edge
CREO
AutoCad