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Rubiano Basquera

3D artist / Mechanical designer

3D models and textures for...
Games • Animation • VFX • Real time • Ads

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Bio

If you prefer, you can listen

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I started my career in 1993, more specifically in the mechanical industry.

In 2017 I started studying CGI as a hobby while still working as a mechanical designer. But it became more serious than I thought.

In 2021 I was fired from the mechanical industry. In that year remote positions was already working and the first opportunities to work with CGI appeared. That same year I left my 28-years career in the mechanical industry to start a new career with CGI.

I currently work as a hard surface and texturing artist for a studio in the UK, making airplanes for Microsoft Flight Simulator. I have also provided my work to studios in Brazil, such as Lightfarm and O2 Filmes.

My career in the mechanical industry gives me deep knowledge of measurements, proportions, mechanical systems and mechanical components. I worked with all the 3D CAD tools on the market: Solidworks, Solid Edge, Fusion 360, CREO, CATIA.  It gave me a great knowledge to use CAD products in the CGI pipeline.


I'm really love CGI and now that's is my job 💪🏼.

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My first 3D model made entirely in 3D  in AutoCad (1998)

Bio

Work Experience

Mechanical Designer

1993 >> 2022
Tox Pressotechnik Ltda
CISA Brasile ltda
Atriumetal Mechanical Industries
Erzinger Mechanical Industries
Tecjato Mechanical Industries
Fhaizer Industrial Ltda
Pressenge  Machines  Ltda
D.Inox Industrial Ltda
Tecjato Mechanical Industries S/A

3D artist

2018 >> 2024
3D modeling
Vehicle / Weapon / Prop
Look Development (hard surface)
Lighting
Rendering
Modular Modeling
Parametric Modeling
CAD proficiency
XP
Portfolio

Portfolio

Skills

Software Skills

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Substance 3D Painter

Unreal Engine

Marvelous Designer

Rizom UV

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Photoshop

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Illustrator

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DaVinci Resolve

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Keyshot

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Sketchup

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Solidworks

Blender

Maya

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Fusion 360

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CATIA

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Solid Edge

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CREO

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AutoCad

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